Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Mar 23, 2008, 03:07 PM // 15:07   #101
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Advertisement

Disable Ads
Default

So has anyone actually soloed FoW from start to finish with just three heroes?

The entire game is easy with two humans and six heroes, it is simply a full team where six players are not relying on overpowered PvE skills. Especially with consumables.

I've been trying to do UW with three heroes, but the Four Horseman quest kills me as it's not possible to split OR to defend at the reaper. Maybe I should have a go at FoW instead.

Last edited by Numa Pompilius; Mar 23, 2008 at 03:15 PM // 15:15..
Numa Pompilius is offline   Reply With Quote
Old Mar 23, 2008, 03:15 PM // 15:15   #102
Ascalonian Squire
 
zDaniel365z's Avatar
 
Join Date: Nov 2007
Profession: A/
Default

why would you want to solo it with just 3 heros? whats teh point in that? just clear it with enough force and thats its o.O i doupt taht sabway will just as is... still 90% of the time the heros all had above 95% health..... a few times they did fall down to 10% health (2 heros actauly died.... but its all good =D) so i would asume taht you wont get to clear the shore since theres one group that has 2monk1mesmer 1-2 warriors and 1-2 beasts (shadow....) and =/ thats just my opinion =| also clearing it with just 3 heros, is an extra amount of useless work.... so what if you did it? (congrates it will give you a bragging rights on an online game... ooooo)
zDaniel365z is offline   Reply With Quote
Old Mar 23, 2008, 03:24 PM // 15:24   #103
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by zDaniel365z
why would you want to solo it with just 3 heros? whats teh point in that?
The challenge, of course.

And sabway is unlikely to be nerfed. You guys overestimate how good it is - it relies on a constant supply of exploitable bodies to work. It's great in places like Dalada Uplands, but try it in Hells Precipice, Kathandrax, or anywhere there aren't many exploitable bodies but a lot of AoE damage.
It doesn't work that great in UW either, to be honest.
Numa Pompilius is offline   Reply With Quote
Old Mar 23, 2008, 03:35 PM // 15:35   #104
Ascalonian Squire
 
zDaniel365z's Avatar
 
Join Date: Nov 2007
Profession: A/
Default

=| i faced the skeleton army there wasnt any corpes... still worked fine o.O but true without corpes + alot of AoE 3 sabways will die hence you need some monk heros to back up....

as for the challenge, i rather challenge my self in creating a game rather then challenge my self in a game created x.X seriously making it (even failing at it but still going....) if way more fun the playing it ...

i cant say i dont play for the challange cuz... i do set tasks for my self to complete (ei. getting obby armor for sin....which now i am starting to reconsider) but i rather do my programming assignments over playing GW ... o.O i just play it to kill time/relaxe and kill people O.o' (you can ignore the last 2 paragraphs ... as its only my opinion =P read the first on its the only one that mattters on this forums)
zDaniel365z is offline   Reply With Quote
Old Mar 25, 2008, 04:10 PM // 16:10   #105
Jungle Guide
 
Rothan Celt's Avatar
 
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
Default

its slower and not as profitable with heroes and i have done it before
(with 3 ppl +heros)
Ursanway FTW!!!!!!!!!!!
Rothan Celt is offline   Reply With Quote
Old Mar 26, 2008, 03:35 AM // 03:35   #106
Forge Runner
 
byteme!'s Avatar
 
Join Date: Jan 2006
Location: On Earth
Profession: W/P
Default

Quote:
Originally Posted by upier
It's statements like this that are completely and utterly priceless!
They fall in the same category as "Ursan = fail".

My favourite kind of builds are those that fail at failing.
The dudes cleared FoW. How did you conclude that being successful at what one wanted to do equals failing?
Some people need a way to make themselves feel better. So why not put someone down? At least this way we'll give the false impression we're pro!!! I mean who needs these efficient skill bars and Ursan anyways? Certainly not me. I'm better then that. I'll show you all! /sarcasm

Last edited by byteme!; Mar 26, 2008 at 03:42 AM // 03:42..
byteme! is offline   Reply With Quote
Old May 27, 2008, 07:13 PM // 19:13   #107
Wilds Pathfinder
 
The Way Out's Avatar
 
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
Default

Quote:
Originally Posted by Numa Pompilius
The challenge, of course.

And sabway is unlikely to be nerfed. You guys overestimate how good it is - it relies on a constant supply of exploitable bodies to work. It's great in places like Dalada Uplands, but try it in Hells Precipice, Kathandrax, or anywhere there aren't many exploitable bodies but a lot of AoE damage.
It doesn't work that great in UW either, to be honest.
Those places I use tri-ele. FTW!!!
The Way Out is offline   Reply With Quote
Old Jun 24, 2008, 05:28 AM // 05:28   #108
Frost Gate Guardian
 
Laylat's Avatar
 
Join Date: Oct 2006
Profession: E/
Default

Quote:
Originally Posted by Numa Pompilius
So has anyone actually soloed FoW from start to finish with just three heroes?
I tried in last night, actually. I haven't gone thorugh the entire thing, though. It was mostly to test out a build I put together. The quests that I did complete are the first two and "Army of Darkness". I got D/C and couldn't reconnect at that point. I'm pretty certain I can go through the entire dungeon. The main problem I see would be the Obsidian Drakes and possibly Armoured Cave Spiders.

Anyways, here's the build I tested.

[Build prof=Mo/Me Divine=10+1 Protection=11+1+3 Inspiration=10][Dismiss Condition][Mantra of Inscriptions][Blessed Signet][Protective Spirit]["Finish Him!"][Divine Boon][Life Barrier][Rebirth][/Build]

I have not tried "Finish Him!" yet. I suspect it will more better when dealing with monks. I had remove hex instead. If you want more healing, then I would recommend dropping "Finish Him!" with Mend Condition.

[Build prof=E/Me Storage=8+1 Air=12+1+3 Inspiration=10][Lightning Surge][Lightning Orb][Glyph of Lesser Energy][Enervating Charge][Ether Feast][Mantra of Frost][Power Drain][Air Attunement][/Build]

[Build prof=E/Me Storage=8+1 Air=12+1+3 Inspiration=10][Lightning Surge][Lightning Orb][Glyph of Lesser Energy][Shell Shock][Ether Feast][Mantra of Frost][Power Drain][Air Attunement][/Build]

Note: Lightning Hammer can be used and can prove to be more useful. My preferance is Lightning orb due its lower energy cost and additional Cracked Armour condition.

[Build prof=R/Me Expertise=10+1 Wilderness=10+1 Marksmanship=7+1+1 Inspiration=10][Apply Poison][Distracting Shot][Savage Shot][Throw Dirt][Ether Feast][Epidemic][Winter][Greater Conflagration][/Build]

I'd higly recommend the Hydromancer Insignia for the two Ele heroes and Frostbound for the Ranger hero. Wander's Insignia for yourself.

For weapons, I'd get an air staff for the Ele heroes with and Insightful head and either a +30 hp or +7 armour (vs elemental damage) wrapping. I would not recommend using a HCT for air magic because that messes up the Ligthning Surge/Lightning Orb timing. A HRT would be a much better insignia. As for the Ranger hero, I'd recomment a "lengthens poison duration" string and either a +30 hp or a +7 armour vs elemental damage.

"What? No hex removals?!" I did have remove hex prevously but found that it wasn't really necessary. Remember that Life Barrier reduces ALL damage by, in this case, 50%

I don't think I need to go into the details of how this build works; it's pretty self explanitory. All physical and elemental damage is converted to cold damage. Heroes have armour vs cold. Life Barrier reduces all damage by 50%, Mantra of Frost reduces cold damage by 42%.

Awesome. So what problems did I encounter?

Wild Blow used by the Skeletal warriors.
Note I did not use Throw Dirt in the couple of runs I did. I had Pyre use Mantra of Forst instead. Rough calculations indicate that the damage taken by both an Ele with Hydromancer's and Mantra of Frost and a Ranger with Frostbound are about equal. Therefore, I figured Throw Dirt would be a more useful skill for Pyre.

Shatter Enchantment.
Few enemies use it, and since you have only four bonds, you shouldn't find this a problem.

Nature's Renewal & Primal Echoes.
Know where the Armoured Cave Spiders spawn. Pull the Shepards and have your heroes take them out while you are out of their range. Although not required, you can micro-manage your Ranger hero to cast his/her spirits out of the Shepards' range and stand away from them to avoid them getting hit by Chain Lightning. Even without Winter, you should have no problems with their Air spells; Life Barrier does a superb job at reducing damage. Once the Shepards and Spiders are down, get rid of your bonds and kill the Spirit Woods. There are really easy and require no bonds/defense whatsoever.

Two Monks.
They can be a pain. Focus on one and try to disable his Word of Healing. "Finsh Him!" will help alot, I expect.

Obsidian Drakes.
Since Obsidian Flesh doesn't last forever. They'll eventually go down... :/

Seeds of Corruption.
Lingering Soul is a very nasty spell. I'd recommend clearing the cave before taking the quest that involves them. Haven't encountered them yet using this setup.

Chilblains.
I belive only the Dragon Lich uses this spell. Since his normal attacks are powerful, it makes Chilblains even more deadly. I'd recommend watch the field and using Protective Spirit on the Hero he heads to. The AI, however, does a good job at interupting a lot of his spells

Pyre using Epidemic on an enemy when he's/it's the only one left :/
The Ele heroes using Lightning Orb then Lightning Surge :/
Among other silly things...

I will hope to complete FoW with heroes at some point. Last night was my first time in the forest area. The only other time I've been in FoW was to get my Obsidian Armour about 2 years ago. If any of you are up to the challenge, good luck and have fun! If you have any ideas or don't agree with the skills used, please post with constructive criticism.
Laylat is offline   Reply With Quote
Old Jun 24, 2008, 08:06 AM // 08:06   #109
Krytan Explorer
 
Onyx Blindbow's Avatar
 
Join Date: Nov 2007
Location: Here & There
Guild: Blades of Burning Shadows - GoDT
Profession: N/
Default

Quote:
Originally Posted by Numa Pompilius
You guys overestimate how good it is - it relies on a constant supply of exploitable bodies to work. It's great in places like Dalada Uplands, but try it in Hells Precipice, Kathandrax, or anywhere there aren't many exploitable bodies but a lot of AoE damage.
It doesn't work that great in UW either, to be honest.
well I wouldn't expect anyone to take it to an area where there are no corpses

but you can take sabway into 90% of areas and just clear them, if you want to swap out the n/rt healer for an ele/monk ether renewal healer and watch that hero run with perma-energy and spam heals for the fun of it lol
Onyx Blindbow is offline   Reply With Quote
Old Jun 24, 2008, 11:42 AM // 11:42   #110
Krytan Explorer
 
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
Default

Quote:
Originally Posted by Laylat
I tried in last night, actually. I haven't gone thorugh the entire thing, though. It was mostly to test out a build I put together. The quests that I did complete are the first two and "Army of Darkness". I got D/C and couldn't reconnect at that point. I'm pretty certain I can go through the entire dungeon. The main problem I see would be the Obsidian Drakes and possibly Armoured Cave Spiders.

Anyways, here's the build I tested.

[Build prof=Mo/Me Divine=10+1 Protection=11+1+3 Inspiration=10][Dismiss Condition][Mantra of Inscriptions][Blessed Signet][Protective Spirit]["Finish Him!"][Divine Boon][Life Barrier][Rebirth][/Build]

I have not tried "Finish Him!" yet. I suspect it will more better when dealing with monks. I had remove hex instead. If you want more healing, then I would recommend dropping "Finish Him!" with Mend Condition.

[Build prof=E/Me Storage=8+1 Air=12+1+3 Inspiration=10][Lightning Surge][Lightning Orb][Glyph of Lesser Energy][Enervating Charge][Ether Feast][Mantra of Frost][Power Drain][Air Attunement][/Build]

[Build prof=E/Me Storage=8+1 Air=12+1+3 Inspiration=10][Lightning Surge][Lightning Orb][Glyph of Lesser Energy][Shell Shock][Ether Feast][Mantra of Frost][Power Drain][Air Attunement][/Build]

Note: Lightning Hammer can be used and can prove to be more useful. My preferance is Lightning orb due its lower energy cost and additional Cracked Armour condition.

[Build prof=R/Me Expertise=10+1 Wilderness=10+1 Marksmanship=7+1+1 Inspiration=10][Apply Poison][Distracting Shot][Savage Shot][Throw Dirt][Ether Feast][Epidemic][Winter][Greater Conflagration][/Build]

I'd higly recommend the Hydromancer Insignia for the two Ele heroes and Frostbound for the Ranger hero. Wander's Insignia for yourself.

For weapons, I'd get an air staff for the Ele heroes with and Insightful head and either a +30 hp or +7 armour (vs elemental damage) wrapping. I would not recommend using a HCT for air magic because that messes up the Ligthning Surge/Lightning Orb timing. A HRT would be a much better insignia. As for the Ranger hero, I'd recomment a "lengthens poison duration" string and either a +30 hp or a +7 armour vs elemental damage.

"What? No hex removals?!" I did have remove hex prevously but found that it wasn't really necessary. Remember that Life Barrier reduces ALL damage by, in this case, 50%

I don't think I need to go into the details of how this build works; it's pretty self explanitory. All physical and elemental damage is converted to cold damage. Heroes have armour vs cold. Life Barrier reduces all damage by 50%, Mantra of Frost reduces cold damage by 42%.

Awesome. So what problems did I encounter?

Wild Blow used by the Skeletal warriors.
Note I did not use Throw Dirt in the couple of runs I did. I had Pyre use Mantra of Forst instead. Rough calculations indicate that the damage taken by both an Ele with Hydromancer's and Mantra of Frost and a Ranger with Frostbound are about equal. Therefore, I figured Throw Dirt would be a more useful skill for Pyre.

Shatter Enchantment.
Few enemies use it, and since you have only four bonds, you shouldn't find this a problem.

Nature's Renewal & Primal Echoes.
Know where the Armoured Cave Spiders spawn. Pull the Shepards and have your heroes take them out while you are out of their range. Although not required, you can micro-manage your Ranger hero to cast his/her spirits out of the Shepards' range and stand away from them to avoid them getting hit by Chain Lightning. Even without Winter, you should have no problems with their Air spells; Life Barrier does a superb job at reducing damage. Once the Shepards and Spiders are down, get rid of your bonds and kill the Spirit Woods. There are really easy and require no bonds/defense whatsoever.

Two Monks.
They can be a pain. Focus on one and try to disable his Word of Healing. "Finsh Him!" will help alot, I expect.

Obsidian Drakes.
Since Obsidian Flesh doesn't last forever. They'll eventually go down... :/

Seeds of Corruption.
Lingering Soul is a very nasty spell. I'd recommend clearing the cave before taking the quest that involves them. Haven't encountered them yet using this setup.

Chilblains.
I belive only the Dragon Lich uses this spell. Since his normal attacks are powerful, it makes Chilblains even more deadly. I'd recommend watch the field and using Protective Spirit on the Hero he heads to. The AI, however, does a good job at interupting a lot of his spells

Pyre using Epidemic on an enemy when he's/it's the only one left :/
The Ele heroes using Lightning Orb then Lightning Surge :/
Among other silly things...

I will hope to complete FoW with heroes at some point. Last night was my first time in the forest area. The only other time I've been in FoW was to get my Obsidian Armour about 2 years ago. If any of you are up to the challenge, good luck and have fun! If you have any ideas or don't agree with the skills used, please post with constructive criticism.
Have you been in burning forest? There's masses of mahgo hydras, ancient scales and those healers (forgot name). So you're going to face meteor showers, ALOT of degen and grenth's balance combined with those healers. If you can deal with those, good luck. Very careful pulling helps there.
Targuil is offline   Reply With Quote
Old Jun 24, 2008, 08:41 PM // 20:41   #111
Academy Page
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Racthoh
I'm not sure why anyone would want to. The drops are going to be terrible, it's going to take forever, it's (probably) only possible in normal mode, and it's really freaking boring. You could probably clear it twice on hard mode with a full team (ursan pugs are easy to get and favor 24/7 means they should be easy to find) and get much better rewards.
Why are the drops going to be terrible? Do you get fewer drops from one player + 3 heroes than you would with a pug of four players?
Samra is offline   Reply With Quote
Old Jul 27, 2008, 04:49 PM // 16:49   #112
Desert Nomad
 
T1Cybernetic's Avatar
 
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
Default

Holy resurrect batman!

Just wanted to add, the fastest way i have completed recently with myself + 6 heroes (using a friends heroes) was using a sabs+discordway setup in normal and hard mode it is pretty decent if you wan't to go it alone...
T1Cybernetic is offline   Reply With Quote
Old Jul 28, 2008, 09:34 PM // 21:34   #113
Krytan Explorer
 
Whirlwind's Avatar
 
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
Default

Quote:
Originally Posted by payne
BTW - sabway = fail
That must be what it means when 2 players with sabway heroes c space the zone.

Reminds me of the part in Grandma's Boy where the guy challenges the other guy to a game of dance dance revolution, then after he owns the game he says "high score? high score whats that mean, did i break it?"
Whirlwind is offline   Reply With Quote
Old Aug 07, 2008, 04:51 AM // 04:51   #114
Banned
 
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
Default

I've done this on my Survivor >.>

I have the screenshot up in the Warior forum I think...
faraaz is offline   Reply With Quote
Old Aug 07, 2008, 08:53 AM // 08:53   #115
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

It's possible in NM with 1 player + 3 Discords (I was using an AP nec), but ridiculously long and pretty much a waste of time. You have to micro Discord to kill the monks, otherwise WoH spam won't let them die. Most of the defense comes from the minions but there's tons of corpses.
Cathode_Reborn is offline   Reply With Quote
Old Aug 21, 2008, 05:30 AM // 05:30   #116
Ascalonian Squire
 
FleshLust's Avatar
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by The Way Out
I do it with no keyboard, no mouse, blindfolded, no internet connection, and bound to a table saw... solo... hehe jking...

Everyone is at different levels in their gaming... when you become ninja... then talk to me! haha
omg cover them chicken wings i'm feeling peckish. nice going op, i aint tried sabway in fow yet but tomorrows another day ;D
FleshLust is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Heroes - any difference between same prof. heroes? JanS Questions & Answers 19 Feb 14, 2008 08:49 PM // 20:49
Nurse With Wound Gladiator's Arena 81 Sep 17, 2007 11:48 AM // 11:48
The WTB Heroes Green List..Thats right for my heroes Phi Buy 7 Mar 23, 2007 08:23 AM // 08:23


All times are GMT. The time now is 08:37 AM // 08:37.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("